MA|MSc in Art and Technology

University of Limerick

A 12 month programme exploring emerging frontiers at the intersections of art and technology.

About the Course

With an emphasis on the latest technological advances ‐ including computation, digital fabrication, robotics, and virtual reality ‐ the MA|MSc in Art and Technology offers a space to engage critically with the political, social and cultural implications of technology.

Core to the programme is an experimental and exploratory approach that aims to speculate and engage with the limits of what is possible in technologically sophisticated art and media, from both an artistic and technical perspective.

See past thesis projects here:

Practice Based

Centering around the student’s studio practice and portfolio development, the course places an emphasis on innovation and creative strategies. Students will develop their practice through creative research and an exchange of dialogue between peers, visiting artists and faculty.

Students will:

  • Engage critically with the artistic, political, social and cultural implications of technology.
  • Work with an international body of artists, researchers and students.
  • Be engaged with key fields of arts practice rooted in technology including expanded cinema and film, sound art and composition, interactive art, virtual and immersive systems.
  • Be introduced to innovative coding, fabrication, and physical computing skills, and emerging approaches to AI, 3D printing, sound design, software studies, simulation and interactivity.
  • Gain a range of creative technological skills, and the opportunity to develop new approaches with your own practice.

Course Structure

The programme is delivered through an innovative 12 month structure which begins with an intensive two week bootcamp that introduces students to the facilities and support available and establishes the common technical foundations for the programme. Following this students focus on the core aspects of critical theory, creative coding, physical computing, audio, and video.

In the second semester, through small group teaching and specialist seminars and workshops, students explore the integration of advanced topics in areas including digital fabrication, composition, game design and coding in their practice. Students also begin the development of their major research project.

The final project and thesis is developed over the summer months and presented in a showcase exhibition at the end of August.

Who Should Apply

We seek graduates with an enthusiasm for hands on exploration and creation. We welcome applicants from a diverse range of backgrounds including art, architecture, computer science, engineering, social studies, music, design and performance.


Students are provided with a dedicated workspace and access to electronics workshops, audio and video suites, 3d printing, and computing labs. Digital fabrication expertise is delivered in partnership with the School of Architecture’s Fab Lab Limerick.


Collaboration is central to the ethos of the course. Students are facilitated in working with colleagues on other programmes including Game Design, Architecture, Interactive Media and Contemporary Dance.


The programme recognises the importance of students presenting their work to the public and potential employers. Opportunities for performance and exhibition are delivered in partnership with local and national arts groups.

University of Limerick

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