Please join the Faculty at the Digital Media and Arts Research Centre for three short workshops and a talk that explore the theme of Art and Technology. Participants will engage in a hands on exploration of multichannel audio systems, creative computer coding, and sensors and electronics followed by a short talk entitled "Between the Crafted and the Virtual – The Opportunity and Challenge of Technology in Arts Practice".
This event will be of particular interest to those considering applying for the recently created Masters Degree Programme in Art and Technology, but all are welcome. Following the talk and hands-on workshops there will be a Q&A and Discussion. Further details below.
This talk investigates how artists are embracing technology to establish new ways of combining long established aesthetic values with the possibilities enabled by new software and hardware tools. The transformative qualities of real-time interactivity, kinetic responsive objects, generative systems offer new dimensions to art makers and audiences. How these build upon the foundations of previous generations of art making is critical.
How is time encoded? How is time interpreted in computer domain? What is the relationship between the way time is interpreted in a computer and the artworks we produce through it? Inspired by Friedrich Kittler’s writing on time analysis and manipulation, Giuseppe Torre will introduce participants to the development of small coded works in the open source programme Pure Data (PD).
Nicholas Ward and Ed Devane will guide participants through some interactive systems created by students and faculty at DMARC. We will look at how cheaply available technologies such as the Arduino platform, along with some sensors and Digital Fabrication techniques, are increasingly used to enable the production of interactive art.
Composer and Art and Technology lecturer Neil O Connor will present a demonstration of SPADE, The Spatialization and Auditory Display Environment. SpADE is a specialised 32-channel surround sound system designed for multi-disciplinary research across a wide variety of fields including: auditory display, interactive sonification, music composition, musicology, music software development, psychoacoustics, haptics, interface design, and wearable computing in the sound environment.